using UnityEngine;using System.Collections;using UnityEngine.UI; public class gamestart01 : MonoBehaviour { public GameObject setting; // Use this for initialization public void OnSoundOff(bool isActive){ print (isActive);} public void OnSoundVolumeChanged(float value){ print(value); } public void OnEazyChanged(bool isActive){ print (isActive); } public void OnNormalChanged(bool isActive){ print(isActive); } public void OnDiffcultChange(bool isActive){ print (isActive); } private bool isOut = true ; public void OnSettingButtonClick(){ if (isOut) { isOut = false; iTween.MoveTo (setting, setting.transform.position + new Vector3 (380, 0, 0), 0.5f); } else { isOut = true; iTween.MoveTo (setting, setting.transform.position - new Vector3 (380, 0, 0), 0.5f); } }}