using UnityEngine;
using System.Collections;
using UnityEngine.UI; public class gamestart01 : MonoBehaviour {
public GameObject setting; // Use this for initialization
public void OnSoundOff(bool isActive){ print (isActive);
}
public void OnSoundVolumeChanged(float value){ print(value);
}
public void OnEazyChanged(bool isActive){ print (isActive);
}
public void OnNormalChanged(bool isActive){ print(isActive);
}
public void OnDiffcultChange(bool isActive){ print (isActive);
}
private bool isOut = true ;
public void OnSettingButtonClick(){ if (isOut) { isOut = false; iTween.MoveTo (setting, setting.transform.position + new Vector3 (380, 0, 0), 0.5f); } else { isOut = true; iTween.MoveTo (setting, setting.transform.position - new Vector3 (380, 0, 0), 0.5f); } }
}