using UnityEngine;
public class SimpleShoot : MonoBehaviour
{
public GameObject bulletPrefab; // 子弹预制体
public Transform firePoint; // 发射点
public float bulletSpeed = 20.0f; // 子弹速度
void Update()
{
if (Input.GetButtonDown("Fire1")) // 按下射击键
{
Shoot();
}
}
void Shoot()
{
GameObject bullet = Instantiate(bulletPrefab, firePoint.position, firePoint.rotation) as GameObject;
bullet.GetComponent<Rigidbody>().velocity = bullet.transform.forward * bulletSpeed;
}
}