using UnityEngine.UI;
//O references
public class MainUICtrl : MonoBehaviour
{
// Start is called before the first frame update
// 3 references|2 references|2 references;
public GameObject main,liShiYanGe,renWuJianJie;
//O references
private void Start()
{
}
// O references
public void liShiYanGeOnclick()
{
main.SetActive(false);
liShiYanGe.SetActive(true);
}
// O references
public void renWuJianJieOnclick()
{
main.SetActive(false);
renWuJianJie.SetActive(true);
}
// O references
public void CloseOnclick()
{
renWuJianJie.SetActive(false);
liShiYanGe.SetActive(false);
main.SetActive(true);
}
}
// Update is called once per frame
// void Update()
//{
//}