#哪错了?
#带入模块
import pygame
import sys
import random
#初始化屏幕、速度、颜色、两个对象,辅助变量
pygame.init()
size=weight,height=700,700
screen=pygame.display.set_mode(size)
speed=[0,0]
color=(0,0,0)
a=pygame.image.load("2.jpg")
arect=a.get_rect()
b=pygame.image.load("3.jpg")
brect=b.get_rect()
i=0
t=[0,0]
clock=pygame.time.Clock()
time=0
s=0
#主体
while True:
clock.tick(60)
screen.fill(color)
#检测按键
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
if event.type==pygame.KEYDOWN:
if not(arect.right>weight):
if event.key==pygame.K_RIGHT:
speed[0]=50
if not(arect.left<0):
if event.key==pygame.K_LEFT:
speed[0]=-50
if (arect.top>0):
if event.key==pygame.K_UP:
speed[1]=-50
if (arect.bottom<height):
if event.key==pygame.K_DOWN:
speed[1]=50